A lander game where your perspective moves with the lander.

You should be able to pause the game by pressing any button other than left click (right click, space, etc.). From there you can restart or go back to level select. Sorry that isn't made clear.

This game started as an idea for a mobile game, using the accelerometer and touch screen for controls. The idea was to make a lander game, but to steer the lander by turning your phone and accelerate by touching the screen. Even with debug controls (mouse for both steering and acceleration) the initial prototype was pretty fun.

At some point, I decided I should make at least one "full" game, from initial prototype to launch trailer, and maybe this could be that game. I learned a lot in the process, and there's already so much I would do differently next time. Now I've worked on it long enough to be tired of looking at it, and I can't wait to move on to other projects. The FFS jam is just another good reason to put a bow on it.

Font used is VCR OSD Mono

I hope you enjoy playing it!

Rated 5.0 out of 5 stars
(1 total ratings)
Tags2D, lander, Mouse only, Physics, Short, Singleplayer, Space, Space Sim, Unity
Average sessionAbout a half-hour
AccessibilityOne button, Textless


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That circle level is brutal. Managed to accidentally reload the page while playing so I didn't get a chance to finish it but this is a neat little game.


I had trouble getting save states to work and gave up; I'm sorry that ended your run. But, I'm glad you enjoyed it!

This game is really challenging. The smoke visual effect is the best part - outside of watching the lander smash into a million pieces.


good game